

Fontaine Chu
Audio Engineer
Email:
Languages:
English, Mandarin, Cantonses
Digital Audio Workstation:
Game Engine:
Audio Middleware:
Project Managemnt Tools:


Summary
An audio specialist with experience in education and creative production who offers comprehensive sound services for both film and game projects. Combines technical expertise with creative direction, having previously taught at Vancouver Film School and currently leading audio as a co-founder at an independent game studio.
Game Audio Experience
Technical Sound Designer
at Robo Rapture (VFS Game Audio Project)
Aug 2024 - Jan 2025
July 2024 - Sep 2024
Technical Innovations:
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Developed a Python-based asset renaming tool to resolve 1,800 incorrectly formatted audio assets across multiple platforms (Google Sheets, Wwise), saving significant time and streamlining the reformatting process.
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Created an adaptive dynamic dialogue system with automated subtitle integration
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Implemented audio solutions in Wwise and Unity
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Developed advanced audio mixing techniques, implementing custom sidechain compression with varied effects to create more interactive and dynamic gameplay experiences
Sound Design:
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Executed comprehensive game object sound design, including: Environmental sounds (mountain explosions, thunder, ice breaking, ambiances) Player SFX (attacks, deaths, hits)
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Full dialogue and VO production (enemies, player, narration)
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Managed full audio production workflow from recording to final sound design
Team Collaboration:
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Successfully completed project with reduced team, maintaining project scope and quality
Sound Designer
at Outlaw's Gambit (VFS Game Project)
Sound Design:
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Created comprehensive sound effects for zero-gravity space shooter, including starfighter, ship collisions, power boxes, doors, player death, and enemy weapon sounds
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Utilized Pro Tools, iZotope RX, and Soundtoys for audio production and post-processing
Dialogue Production:
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Managed full dialogue production workflow, including script preparation and recording session coordination
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Conducted audio cleanup and sound design for project dialogue
Short Film Sound Editing and Mixing Experience
Aug 2024 - Jan 2025
Aug 2024 - Jan 2025
July 2024 - Sep 2024
SFX Mixer
at Due Process (VFS Film Project)
​SFX Mixing:
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Ensuring that every sound effect enhances the narrative, immerses the audience, and aligns with the overall creative vision.
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SFX Editor and Foley performer
at Sad Crown (VFS Film Project)
​SFX Editing:
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Broad, covering all types of sound effects.
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Integrates Foley sounds with other sound effects, ensuring they blend seamlessly with the overall sound design.
Foley Performer:
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Specific, custom-recorded sounds for on-screen actions.
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Dialogue Editor, Music Editor, Foley Recordist
at Buttom Up (VFS Film Project)
Dialogue Editing:
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Remove unwanted noise, such as background hum, clicks, pops, or microphone rustling.
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Use tools like noise reduction, EQ, and de-essers to improve dialogue clarity.
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Edit and integrate ADR recordings, which are used to replace poorly recorded or unusable dialogue.
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Ensure that ADR matches the tone, timing, and acoustics of the original performance.
Music Editing:
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Integrating, editing, and synchronizing music with the visuals and other audio elements of a project
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Edit and arrange music tracks to fit the narrative and emotional tone of the project.
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Combine different pieces of music or create seamless transitions between tracks.
Foley Recordist:
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Operate recording equipment to capture Foley performances in a studio setting.
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Ensure that the recordings are clean, clear, and free from unwanted noise.
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Address any issues or inconsistencies in the recordings.













